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Immersive armors mod list
Immersive armors mod list







immersive armors mod list

But in any case, they will likely need some adjustment and tweaking to fit into Requiem’s world. If they primarily add new features instead of modifying existing ones, they might technically be compatible out of the box. This is a difficult kind of mod for which no general statement can be made.

immersive armors mod list

Game MechanicsĮxamples: Frostfall, iNeed, Loot and Degradation

#Immersive armors mod list Patch

A hand-made compatibility patch is required if you intend to play as a vampire of a new race. However, the Reqtificator cannot automatically patch the vampire variant of a playable race. If the stats and abilities were balanced for Vanilla, they'll be within reason for Requiem too. The Reqtificator coarsely patches the base stats and functionality of new playable races. Playable RacesĮxamples: Dagi-Raht Race, Half Dragon Race, The Uchiha Clan You do not require any hand-made compatibility patches for this kind of mod. The Reqtificator can automatically forward such visual changes. NPC and Racial VisualsĮxamples: Bijin Warmaidens, Ethereal Elven Overhaul, Windsong Immersive Character Overhaul A Bashed Patch can automatically forward such graphical changes if properly tagged, in which case you do not require any hand-made compatibility patches. Meshes and textures replacers that include a plugin to redirect file paths require a compatibility patch if the plugin modifies the same records as Requiem. Meshes and textures replacers that don’t include a plugin are fully compatible.

  • Immersive Armors for CBBE - TBBP - Bodyslide: Adds CBBE TBBP versions of the original armors.Examples: Better-Shaped Weapons, Noble Skyrim, Static Mesh Improvement Mod (SMIM).
  • aMidianBorn Textures for Immersive Armors and Lore-Friendly Armor Pack: applies some of the armor re-textures to the armors added by Immersive Armors (and Lore-Friendly Armor Pack).
  • This greatly adds to the immersion as others besides the Dragonborn are wearing the new armors.
  • Immersive Armors v6 for NPCs: this helps integrate Immersive Armors seamlessly with the world of Skyrim by adding some of the armors from Immersive Armors to other characters encountered.
  • If any of these shields is acquired it can be painted into its other visual variant at the Painting Shield Rack near the Skyforge.Ī Splinted Round Shield Heavy Shields These shields also have many visual variants. All these shields are exclusive to Immersive Armors. Further they have two different features - Splinted or Spiked, and a one without any feature, making a total of nine different shields. These shields come in three basic shapes - Body (elliptical), Kite and round. More details about this shield can be found here. There are a total of 56 variants of the shield, that can be toggled as heavy or light in the MCM. This Shield is originally from InsanitySorrow's Insanitys Shields mod. Skyforge Shields were originally featured in Dreogan's mod Skyforge Shields, which was eventually removed from mod hosting sites after the mod's integration into Immersive Armors. Following is a list of bucklers included in Immersive Armors. Some have been turned to one side to keep true to the lore that they are designed to protect the hands and forearm. Most of these use the vanilla mesh which has been reduced about 40% in size. They are extremely lightweight and maneuverable.Īll bucklers weigh about half of what the normal shield does in-game and also require only half the material and has half the armor rating. Bucklers are a type of small, lightweight shield used primarily in combat to provide maneuverable protection for the body from the hand and forearm.

    immersive armors mod list

    All the bucklers in Immersive Armors come from VincentIcarus's mod Bucklers - Shields and Other Armours.









    Immersive armors mod list